Education and Career Development

DIY STEM

DIY STEM is a hands-on, activity-based STEM curriculum which connects youth to science themes they encounter regularly.

Summer Brain Gain

Summer Brain Gain is comprised of one-week modules with fun, themed activities for elementary school, middle school and high school students that are aligned with common core anchor standards. In addition, Summer Brain Gain: Read!, a literacy program, complements the larger Summer Brain Gain curriculum.

Robo Tech: A Club Tech Curricula

Robotics may seem daunting, but the Robo Tech program, for members ages 6 to 13, is an easy and fun way to explore science, technology, engineering and math. Using Lego Mindstorms® -a self-contained kit that provides an introduction to robotics- members, working in groups, use the kits and tutorials to build and program a robot that interacts with its environment in numerous ways.

Game Tech

Game Tech provides Club members, ages 10 to 13, a fun introduction to the field of video game development and principles of game design, animation mechanics and software. Working both digitally and non-digitally, members learn to animate a character and begin the process to design their own video game.

Junior Staff: Cultivating Tomorrows Club Professionals Today

Junior Staff is a small-group program that is both practical and user friendly.It assists Club members ages 13 to 18 in exploring a career in youth or human services, particularly Boys & Girls Club work. Young people prepare for future roles as human services professionals by participating in career development activities, discovering the importance of community service, building customer service skills and completing a Club apprenticeship.

Project Learn

Project Learn reinforces the academic enrichment and school engagement of young people during the time they spend at the Club. This strategy is based on research demonstrating that students do much better in school when they spend their non-school hours engaged in fun, but academically beneficial, activities.

Power Hour: Making Minutes Count

Power Hour: Making Minutes Count provides Club professionals with the strategies, activities, resources and information to create an engaging homework help and tutoring program that encourages Club members at every age to become self-directed learners.

Other Programs Offered

+ Be Smart: Tutoring

+ Money Matters

Great futures are only one step ahead

+ A safe place to learn and grow...

+ Ongoing relationships with caring, adult professionals...

+ Life-enhancing programs and character development experiences...

+ Hope and opportunity.




BGCSV Fun Facts

The Club serves over 700 youth per year

The Club offers a free basketball league to members in a new gym

The Club has a newly renovated Teen Room

Clubmembers are progress to the next grade higher than the national average

95% of Club Teen members volunteer in their community at least once per year

Among teen-aged Club members, 90% expect to graduate from high school

Among teen-aged Club members, 80% expect to complete post-secondary education

57% of Club members ages 9 & older report getting at least an hour of physical activity on 5 or more days per week

NEWS/EVENTS